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-
- Shader()
- {
- Nolightmaps()
-
- Pass()
- {
- ColorFunc(0)
- DepthFunc("lequal", 1)
- }
-
- Pass()
- {
- tmu()
- {
- Texture()
- {
- Image(TEXTURE1)
- // !include(TEX1OPTIONSFILE)
- }
- ColorOp("mul", "texture", "tfactor", "current")
- AlphaOp("arg1", "tfactor", "current", "current")
- }
- TFactor(1, 1, 1, 0.6)
- colorgen("tfactor", "none", 0,0,0, "user", 0,0,0) // A - transparency
- BlendFunc("src_alpha", "inv_src_alpha")
- ColorFunc(1)
- DepthFunc("equal", 0)
- }
- sortweight( "translucent11" )
- Cull(CULLING)
- }
-
-
-